l o a d i n g

AR/VR Developer Needed for Immersive Mixed Reality Application Development

Oct 30, 2025 - Senior

$25,000.00 Fixed

We're looking for a skilled AR/VR Developer to create immersive mixed reality applications for training, education, and interactive experiences across multiple platforms including Meta Quest, HoloLens, and mobile AR.

Project Overview:

Develop an enterprise training simulation application using virtual reality with hand tracking, spatial audio, realistic physics interactions, and multi-user collaboration features. The solution should work on standalone VR headsets and support cross-platform deployment.

Key Responsibilities:


Design and develop VR/AR applications using Unity or Unreal Engine

Implement intuitive VR interaction mechanics (grabbing, teleportation, UI)

Create hand tracking and gesture recognition systems

Develop realistic physics simulations and haptic feedback

Build spatial audio systems for immersive experiences

Implement multiplayer networking for collaborative VR

Optimize performance for mobile and standalone VR headsets

Create user-friendly VR/AR interfaces and menus

Integrate 3D assets, animations, and environments

Implement eye tracking and foveated rendering

Develop passthrough AR features for mixed reality

Test across multiple VR/AR devices


Required Skills:


3+ years of AR/VR development experience

Expert proficiency in Unity 3D or Unreal Engine

C# (Unity) or C++ (Unreal) programming expertise

Experience with VR SDKs (Oculus/Meta SDK, OpenXR, SteamVR)

AR development experience (ARCore, ARKit, Vuforia)

Knowledge of VR interaction design principles

3D mathematics and spatial computing understanding

Performance optimization for VR (90+ FPS requirements)

Experience with hand tracking and controller input systems

Understanding of UX design for immersive environments


Technical Stack:


Game Engines: Unity 2022+ or Unreal Engine 5

VR Platforms: Meta Quest 2/3/Pro, HTC Vive, Valve Index

AR Platforms: Microsoft HoloLens 2, Magic Leap, Mobile AR

SDKs: Meta XR SDK, OpenXR, MRTK (Mixed Reality Toolkit)

Networking: Photon Unity Networking (PUN), Mirror, Normcore

3D Tools: Blender, Maya, 3ds Max (basic integration)

Audio: Spatial audio plugins (Steam Audio, Resonance Audio)

Version Control: Git, Perforce


VR/AR Features to Implement:


6DOF movement and teleportation systems

Hand tracking and gesture controls

Physics-based object interaction (grab, throw, push)

Spatial UI and diegetic interfaces

Voice commands and speech recognition

Eye tracking and gaze-based interaction

Haptic feedback integration

Avatar systems and IK (Inverse Kinematics)

Multiplayer collaboration and voice chat

Room-scale and guardian boundary systems

Passthrough AR for mixed reality experiences

Environmental scanning and spatial mapping


Interaction Mechanics:


Direct hand interaction (grab, poke, pinch)

Ray-based selection and manipulation

Two-handed interactions

Snap zones and object placement

Inventory and item management in VR

Drawing and annotation tools

Virtual buttons, sliders, and controls

Realistic tool simulation (hammers, wrenches, etc.)


Performance Optimization:


Maintain 90+ FPS on target hardware

GPU instancing and batching

Occlusion culling and LOD systems

Texture compression and atlasing

Lightmap baking and real-time lighting balance

Foveated rendering (if supported)

Reduce draw calls and polygons

Memory management and asset streaming


Immersive Features:


3D spatial audio with HRTF

Realistic lighting and shadows

Particle effects and environmental effects

Dynamic weather and day/night cycles

Realistic physics and collision detection

Character animations and IK

Environmental storytelling elements


Multi-User Capabilities:


Real-time multiplayer synchronization

Shared virtual spaces

Avatar representation and animations

Voice chat integration

Collaborative object manipulation

Session management and matchmaking

Cross-platform support


Safety & Comfort:


Motion sickness mitigation techniques

Comfort settings (vignetting, snap turning)

Customizable locomotion options

Proper IPD (Interpupillary Distance) handling

Clear visual indicators and feedback

Accessibility features


Deliverables:


Fully functional VR/AR application

Clean, well-documented source code

Optimized builds for target platforms

3D assets and scene files

Interaction system documentation

Performance optimization report

User testing feedback and iterations

Deployment packages for VR stores

User manual and training guide

Technical architecture documentation

Post-launch support (2 weeks)


Supported Platforms:


Meta Quest 2/3/Pro (standalone)

PC VR (SteamVR compatible)

Microsoft HoloLens 2 (optional)

Mobile AR (iOS/Android)


Budget: $50 - $100/hour (Hourly) or $10,000 - $25,000 (Fixed project)

Timeline: 10-16 weeks

  • Proposal: 0
  • More than 3 month
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Melvin Rodgers Inactive
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Member since
Oct 30, 2025
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